Production Performance Test Design Mastery
๐ฏ Learning Objectives
After completing this tutorial, you will be able to:
- Design safe production performance tests that minimize risk
- Create comprehensive test strategies for real-world systems
- Implement risk assessment frameworks for test planning
- Build automated test validation and compliance checking
- Design scalable test architectures for large systems
- Apply industry best practices for production testing
๐ What You'll Build
Throughout this tutorial, you'll create:
- Production Test Framework - Safe, repeatable test execution
- Risk Assessment System - Automated risk evaluation
- Test Design Templates - Reusable test patterns
- Compliance Validator - Automated standard checking
๐ Prerequisites
- Experience with performance testing concepts
- Understanding of production system architecture
- Knowledge of risk management principles
- Familiarity with Go testing frameworks
๐ Why Production Test Design Matters
Testing in production environments requires special consideration for safety, compliance, and business impact. Poor test design can cause outages, data loss, or customer impact.
The Challenge: Production vs. Staging
// โ Dangerous: Direct production testing without safeguards
func badProductionTest() {
// No safety checks, no gradual ramp-up
for i := 0; i < 10000; i++ {
go func() {
// Could overwhelm production system
makeRequest("/api/critical-endpoint")
}()
}
}
The Solution: Designed Production Testing
// โ
Safe: Controlled production testing with safeguards
type SafeProductionTest struct {
config TestConfig
monitor *SystemMonitor
circuit *CircuitBreaker
rateLimit *RateLimiter
validator *SafetyValidator
}
func (spt *SafeProductionTest) ExecuteTest(ctx context.Context) error {
// Pre-test validation
if err := spt.validator.ValidateSystemHealth(); err != nil {
return fmt.Errorf("system not ready for testing: %w", err)
}
// Start with minimal load
initialRate := 1.0 // 1 request per second
maxRate := float64(spt.config.MaxConcurrency)
for rate := initialRate; rate <= maxRate; rate *= 1.5 {
// Check system health before increasing load
health := spt.monitor.GetSystemHealth()
if !health.IsHealthy() {
log.Printf("โ ๏ธ System health degraded, stopping test")
break
}
// Apply current rate limit
spt.rateLimit.SetRate(rate)
// Execute test phase
if err := spt.executePhase(ctx, rate); err != nil {
return fmt.Errorf("test failed at rate %.1f: %w", rate, err)
}
// Cool-down period
time.Sleep(30 * time.Second)
}
return nil
}
๐ ๏ธ Building a Production Test Framework
Let's create a comprehensive framework for safe production testing:
Step 1: Test Design Foundation
package main
import (
"context"
"fmt"
"sync"
"time"
)
// ProductionTestFramework provides safe production testing capabilities
type ProductionTestFramework struct {
config FrameworkConfig
tests map[string]*TestDefinition
monitor *SystemMonitor
safeguards *SafeguardManager
reporter *TestReporter
compliance *ComplianceChecker
mu sync.RWMutex
}
// FrameworkConfig defines framework behavior
type FrameworkConfig struct {
Environment string
MaxConcurrency int
RampUpDuration time.Duration
CooldownDuration time.Duration
HealthCheckInterval time.Duration
SafetyThresholds SafetyThresholds
ComplianceRules []ComplianceRule
}
// SafetyThresholds define system safety limits
type SafetyThresholds struct {
MaxCPUUsage float64 // 80%
MaxMemoryUsage float64 // 75%
MaxErrorRate float64 // 1%
MaxLatencyP99 time.Duration
MinThroughput float64
}
// TestDefinition represents a production test
type TestDefinition struct {
ID string
Name string
Description string
Objectives []string
RiskLevel RiskLevel
Phases []TestPhase
Safeguards []Safeguard
Validation TestValidation
Compliance []string
}
// RiskLevel categorizes test risk
type RiskLevel int
const (
LowRisk RiskLevel = iota
MediumRisk
HighRisk
CriticalRisk
)
// TestPhase represents a phase of testing
type TestPhase struct {
Name string
Duration time.Duration
TargetThroughput float64
Concurrency int
Validation PhaseValidation
Safeguards []Safeguard
}
// NewProductionTestFramework creates a new framework
func NewProductionTestFramework(config FrameworkConfig) *ProductionTestFramework {
return &ProductionTestFramework{
config: config,
tests: make(map[string]*TestDefinition),
monitor: NewSystemMonitor(),
safeguards: NewSafeguardManager(config.SafetyThresholds),
reporter: NewTestReporter(),
compliance: NewComplianceChecker(config.ComplianceRules),
}
}
// RegisterTest registers a new test definition
func (ptf *ProductionTestFramework) RegisterTest(test *TestDefinition) error {
ptf.mu.Lock()
defer ptf.mu.Unlock()
// Validate test before registration
if err := ptf.validateTestDefinition(test); err != nil {
return fmt.Errorf("test validation failed: %w", err)
}
// Check compliance
if err := ptf.compliance.CheckTest(test); err != nil {
return fmt.Errorf("compliance check failed: %w", err)
}
ptf.tests[test.ID] = test
return nil
}
// ExecuteTest safely executes a production test
func (ptf *ProductionTestFramework) ExecuteTest(ctx context.Context, testID string) (*TestResult, error) {
ptf.mu.RLock()
test, exists := ptf.tests[testID]
ptf.mu.RUnlock()
if !exists {
return nil, fmt.Errorf("test %s not found", testID)
}
// Pre-execution checks
if err := ptf.preExecutionChecks(test); err != nil {
return nil, fmt.Errorf("pre-execution checks failed: %w", err)
}
// Create execution context
execCtx := &TestExecutionContext{
Test: test,
StartTime: time.Now(),
Framework: ptf,
}
// Execute test phases
result := &TestResult{
TestID: testID,
StartTime: execCtx.StartTime,
Status: TestRunning,
}
for i, phase := range test.Phases {
phaseResult, err := ptf.executePhase(ctx, execCtx, &phase)
if err != nil {
result.Status = TestFailed
result.Error = err
break
}
result.PhaseResults = append(result.PhaseResults, phaseResult)
// Inter-phase validation
if err := ptf.validatePhaseTransition(execCtx, i); err != nil {
result.Status = TestFailed
result.Error = fmt.Errorf("phase transition validation failed: %w", err)
break
}
}
if result.Status == TestRunning {
result.Status = TestPassed
}
result.EndTime = time.Now()
result.Duration = result.EndTime.Sub(result.StartTime)
// Post-execution analysis
ptf.postExecutionAnalysis(result)
return result, nil
}
// preExecutionChecks validates system readiness
func (ptf *ProductionTestFramework) preExecutionChecks(test *TestDefinition) error {
fmt.Printf("๐ Performing pre-execution checks for test: %s\n", test.Name)
// System health check
health := ptf.monitor.GetSystemHealth()
if !health.IsHealthy() {
return fmt.Errorf("system not healthy: %v", health.Issues)
}
// Resource availability check
if !ptf.safeguards.CheckResourceAvailability(test) {
return fmt.Errorf("insufficient resources for test execution")
}
// Dependency check
if err := ptf.checkDependencies(test); err != nil {
return fmt.Errorf("dependency check failed: %w", err)
}
fmt.Printf("โ
Pre-execution checks passed\n")
return nil
}
// executePhase executes a single test phase
func (ptf *ProductionTestFramework) executePhase(ctx context.Context, execCtx *TestExecutionContext, phase *TestPhase) (*PhaseResult, error) {
fmt.Printf("๐ Executing phase: %s\n", phase.Name)
result := &PhaseResult{
PhaseName: phase.Name,
StartTime: time.Now(),
}
// Gradual ramp-up
rampUpSteps := 5
stepDuration := phase.Duration / time.Duration(rampUpSteps)
for step := 1; step <= rampUpSteps; step++ {
targetConcurrency := (phase.Concurrency * step) / rampUpSteps
fmt.Printf(" ๐ Step %d/%d: Concurrency %d\n", step, rampUpSteps, targetConcurrency)
// Execute step
stepCtx, cancel := context.WithTimeout(ctx, stepDuration)
stepResult := ptf.executeStep(stepCtx, targetConcurrency, phase)
cancel()
result.StepResults = append(result.StepResults, stepResult)
// Safety check after each step
if !ptf.safeguards.CheckSafety() {
return result, fmt.Errorf("safety violation detected in step %d", step)
}
// Check for early termination
select {
case <-ctx.Done():
return result, ctx.Err()
default:
}
}
result.EndTime = time.Now()
result.Duration = result.EndTime.Sub(result.StartTime)
fmt.Printf("โ
Phase completed: %s (duration: %v)\n", phase.Name, result.Duration)
return result, nil
}
// validateTestDefinition ensures test is properly defined
func (ptf *ProductionTestFramework) validateTestDefinition(test *TestDefinition) error {
if test.ID == "" || test.Name == "" {
return fmt.Errorf("test must have ID and name")
}
if len(test.Phases) == 0 {
return fmt.Errorf("test must have at least one phase")
}
// Validate risk level vs. safeguards
requiredSafeguards := ptf.getRequiredSafeguards(test.RiskLevel)
if !ptf.hasSafeguards(test, requiredSafeguards) {
return fmt.Errorf("test risk level %v requires additional safeguards", test.RiskLevel)
}
return nil
}
// SystemMonitor provides real-time system monitoring
type SystemMonitor struct {
metrics map[string]float64
mu sync.RWMutex
}
func NewSystemMonitor() *SystemMonitor {
return &SystemMonitor{
metrics: make(map[string]float64),
}
}
func (sm *SystemMonitor) GetSystemHealth() SystemHealth {
// Simplified health check - in real implementation,
// this would query actual system metrics
return SystemHealth{
CPUUsage: 45.0,
MemoryUsage: 60.0,
ErrorRate: 0.1,
IsHealthy: func() bool { return true },
}
}
// Supporting types for the framework
type TestExecutionContext struct {
Test *TestDefinition
StartTime time.Time
Framework *ProductionTestFramework
}
type TestResult struct {
TestID string
StartTime time.Time
EndTime time.Time
Duration time.Duration
Status TestStatus
Error error
PhaseResults []*PhaseResult
}
type PhaseResult struct {
PhaseName string
StartTime time.Time
EndTime time.Time
Duration time.Duration
StepResults []StepResult
}
type StepResult struct {
Concurrency int
RequestsSent int64
ResponsesOK int64
Errors int64
AvgLatency time.Duration
MaxLatency time.Duration
}
type TestStatus int
const (
TestRunning TestStatus = iota
TestPassed
TestFailed
TestAborted
)
type SystemHealth struct {
CPUUsage float64
MemoryUsage float64
ErrorRate float64
IsHealthy func() bool
Issues []string
}
๐ก Key Design Principles: This framework prioritizes safety through gradual ramp-up, continuous monitoring, and automatic safeguards. Every test execution includes multiple validation points. ExecutionPlan ExecutionPlan ValidationPlan ValidationPlan SafetyPlan SafetyPlan RollbackPlan RollbackPlan MonitoringPlan MonitoringPlan ApprovalStatus ApprovalStatus Implementation ImplementationPlan Timeline TestTimeline Resources ResourcePlan Dependencies []Dependency Documentation TestDocumentation Metadata TestMetadata }
// TestObjective defines test objectives type TestObjective struct { ID string Name string Description string Category ObjectiveCategory Priority ObjectivePriority Metrics []ObjectiveMetric Criteria []SuccessCriteria Scope ObjectiveScope Constraints []ObjectiveConstraint }
// ObjectiveCategory defines objective categories type ObjectiveCategory int
const ( PerformanceObjective ObjectiveCategory = iota ScalabilityObjective ReliabilityObjective SecurityObjective ComplianceObjective BusinessObjective )
// ObjectivePriority defines objective priorities type ObjectivePriority int
const ( LowPriorityObjective ObjectivePriority = iota MediumPriorityObjective HighPriorityObjective CriticalPriorityObjective )
// ObjectiveMetric defines objective metrics type ObjectiveMetric struct { Name string Type MetricType Target float64 Baseline float64 Tolerance float64 Aggregation AggregationType Window time.Duration Critical bool Trend TrendRequirement }
// TrendRequirement defines trend requirements type TrendRequirement struct { Direction TrendDirection Magnitude float64 Duration time.Duration Confidence float64 }
// SuccessCriteria defines success criteria type SuccessCriteria struct { Name string Condition string Threshold float64 Operator ComparisonOperator Weight float64 Required bool Category CriteriaCategory }
// CriteriaCategory defines criteria categories type CriteriaCategory int
const ( PerformanceCriteria CriteriaCategory = iota QualityCriteria SafetyCriteria BusinessCriteria )
// ObjectiveScope defines objective scope type ObjectiveScope struct { Components []string Services []string Users []UserSegment Regions []string TimeWindows []TimeWindow Conditions []ScopeCondition }
// UserSegment defines user segments type UserSegment struct { Name string Description string Percentage float64 Characteristics map[string]string Behavior UserBehavior }
// UserBehavior defines user behavior patterns type UserBehavior struct { RequestRate float64 SessionDuration time.Duration Patterns []BehaviorPattern Seasonality SeasonalityPattern }
// BehaviorPattern defines behavior patterns type BehaviorPattern struct { Name string Type PatternType Parameters map[string]float64 Probability float64 Timing TimingPattern }
// PatternType defines pattern types type PatternType int
const ( LinearPattern PatternType = iota ExponentialPattern StepPattern SpikePattern CyclicPattern RandomPattern )
// TimingPattern defines timing patterns type TimingPattern struct { Start time.Time Duration time.Duration Frequency time.Duration Jitter time.Duration }
// SeasonalityPattern defines seasonality patterns type SeasonalityPattern struct { Type SeasonalityType Amplitude float64 Period time.Duration Phase time.Duration Enabled bool }
// SeasonalityType defines seasonality types type SeasonalityType int
const ( DailySeasonality SeasonalityType = iota WeeklySeasonality MonthlySeasonality YearlySeasonality CustomSeasonality )
// TimeWindow defines time windows type TimeWindow struct { Name string Start time.Time End time.Time Recurring bool Frequency time.Duration Timezone string Blackouts []BlackoutPeriod }
// BlackoutPeriod defines blackout periods type BlackoutPeriod struct { Start time.Time End time.Time Reason string Type BlackoutType }
// BlackoutType defines blackout types type BlackoutType int
const ( MaintenanceBlackout BlackoutType = iota DeploymentBlackout EventBlackout EmergencyBlackout )
// ScopeCondition defines scope conditions type ScopeCondition struct { Name string Type ConditionType Operator ComparisonOperator Value interface{} Required bool }
// ConditionType defines condition types type ConditionType int
const ( SystemCondition ConditionType = iota EnvironmentCondition UserCondition BusinessCondition TechnicalCondition )
// ObjectiveConstraint defines objective constraints type ObjectiveConstraint struct { Name string Type ConstraintType Value interface{} Required bool Rationale string Impact ConstraintImpact }
// ConstraintType defines constraint types type ConstraintType int
const ( SafetyConstraint ConstraintType = iota ResourceConstraint TimeConstraint BusinessConstraint TechnicalConstraint ComplianceConstraint )
// ConstraintImpact defines constraint impact type ConstraintImpact struct { Severity ImpactSeverity Scope ImpactScope Probability float64 Mitigation string }
// ImpactSeverity defines impact severity type ImpactSeverity int
const ( LowImpactSeverity ImpactSeverity = iota MediumImpactSeverity HighImpactSeverity CriticalImpactSeverity )
// ImpactScope defines impact scope type ImpactScope int
const ( LocalImpactScope ImpactScope = iota ServiceImpactScope SystemImpactScope BusinessImpactScope )
// TestRequirement defines test requirements type TestRequirement struct { ID string Name string Description string Type RequirementType Category RequirementCategory Priority RequirementPriority Source RequirementSource Rationale string Criteria []RequirementCriteria Dependencies []RequirementDependency Constraints []RequirementConstraint Validation RequirementValidation Traceability RequirementTraceability }
// RequirementType defines requirement types type RequirementType int
const ( FunctionalRequirement RequirementType = iota PerformanceRequirement SecurityRequirement ComplianceRequirement OperationalRequirement BusinessRequirement )
// RequirementCategory defines requirement categories type RequirementCategory int
const ( MandatoryRequirement RequirementCategory = iota OptionalRequirement ConditionalRequirement DesirableRequirement )
// RequirementPriority defines requirement priorities type RequirementPriority int
const ( LowRequirementPriority RequirementPriority = iota MediumRequirementPriority HighRequirementPriority CriticalRequirementPriority )
// RequirementSource defines requirement sources type RequirementSource struct { Type SourceType Reference string Version string Authority string ValidFrom time.Time ValidUntil time.Time }
// SourceType defines source types type SourceType int
const ( StandardSource SourceType = iota RegulationSource PolicySource ContractSource BusinessSource TechnicalSource )
// RequirementCriteria defines requirement criteria type RequirementCriteria struct { Name string Description string Condition string Expected interface{} Tolerance float64 Validation ValidationMethod }
// ValidationMethod defines validation methods type ValidationMethod int
const ( AutomaticValidation ValidationMethod = iota ManualValidation HybridValidation StatisticalValidation )
// RequirementDependency defines requirement dependencies type RequirementDependency struct { RequirementID string Type DependencyType Description string Critical bool }
// DependencyType defines dependency types type DependencyType int
const ( PrerequisiteDependency DependencyType = iota ConditionalDependency MutualDependency ExclusiveDependency )
// RequirementConstraint defines requirement constraints type RequirementConstraint struct { Name string Type ConstraintType Value interface{} Rationale string Flexibility ConstraintFlexibility }
// ConstraintFlexibility defines constraint flexibility type ConstraintFlexibility int
const ( StrictConstraint ConstraintFlexibility = iota FlexibleConstraint NegotiableConstraint AdaptiveConstraint )
// RequirementValidation defines requirement validation type RequirementValidation struct { Methods []ValidationMethod Frequency ValidationFrequency Criteria []ValidationCriteria Automation ValidationAutomation Reporting ValidationReporting }
// ValidationFrequency defines validation frequency type ValidationFrequency int
const ( ContinuousValidation ValidationFrequency = iota PeriodicValidation EventDrivenValidation OnDemandValidation )
// ValidationCriteria defines validation criteria type ValidationCriteria struct { Name string Type CriteriaType Threshold float64 Required bool }
// CriteriaType defines criteria types type CriteriaType int
const ( AcceptanceCriteria CriteriaType = iota ComplianceCriteria QualityCriteria PerformanceCriteria )
// ValidationAutomation defines validation automation type ValidationAutomation struct { Enabled bool Tools []string Scripts []string Triggers []AutomationTrigger Actions []AutomationAction }
// AutomationTrigger defines automation triggers type AutomationTrigger struct { Event string Condition string Frequency time.Duration Enabled bool }
// AutomationAction defines automation actions type AutomationAction struct { Type ActionType Command string Parameters map[string]interface{} Timeout time.Duration Retry RetryPolicy }
// RetryPolicy defines retry policies type RetryPolicy struct { MaxAttempts int Delay time.Duration Backoff BackoffStrategy Condition string }
// BackoffStrategy defines backoff strategies type BackoffStrategy int
const ( FixedBackoff BackoffStrategy = iota LinearBackoff ExponentialBackoff RandomBackoff )
// ValidationReporting defines validation reporting type ValidationReporting struct { Format ReportFormat Frequency ReportFrequency Recipients []string Templates []string Automation bool }
// RequirementTraceability defines requirement traceability type RequirementTraceability struct { Sources []TraceabilityLink Destinations []TraceabilityLink Tests []TraceabilityLink Changes []TraceabilityChange Coverage TraceabilityCoverage }
// TraceabilityLink defines traceability links type TraceabilityLink struct { ID string Type LinkType Target string Relationship RelationshipType Confidence float64 Automated bool }
// LinkType defines link types type LinkType int
const ( RequirementLink LinkType = iota TestLink CodeLink DocumentLink IssueLink )
// RelationshipType defines relationship types type RelationshipType int
const ( ImplementsRelationship RelationshipType = iota ValidatesRelationship DependsOnRelationship ConflictsWithRelationship RefinesRelationship )
// TraceabilityChange defines traceability changes type TraceabilityChange struct { Timestamp time.Time Type ChangeType Description string Impact ChangeImpact Author string }
// ChangeType defines change types type ChangeType int
const ( AddedChange ChangeType = iota ModifiedChange DeletedChange MovedChange RenamedChange )
// ChangeImpact defines change impact type ChangeImpact struct { Severity ImpactSeverity Scope []string Affected []string Mitigation string }
// TraceabilityCoverage defines traceability coverage type TraceabilityCoverage struct { Forward float64 Backward float64 Bidirectional float64 Quality CoverageQuality }
// CoverageQuality defines coverage quality type CoverageQuality struct { Completeness float64 Accuracy float64 Consistency float64 Currency float64 }
// TestConstraint defines test constraints type TestConstraint struct { ID string Name string Description string Type ConstraintType Category ConstraintCategory Severity ConstraintSeverity Value interface{} Tolerance float64 Rationale string Source ConstraintSource Enforcement ConstraintEnforcement Validation ConstraintValidation Exceptions []ConstraintException }
// ConstraintCategory defines constraint categories type ConstraintCategory int
const ( HardConstraint ConstraintCategory = iota SoftConstraint PreferenceConstraint GoalConstraint )
// ConstraintSeverity defines constraint severity type ConstraintSeverity int
const ( LowConstraintSeverity ConstraintSeverity = iota MediumConstraintSeverity HighConstraintSeverity CriticalConstraintSeverity )
// ConstraintSource defines constraint sources type ConstraintSource struct { Type ConstraintSourceType Reference string Authority string Validity ValidityPeriod }
// ConstraintSourceType defines constraint source types type ConstraintSourceType int
const ( PolicyConstraintSource ConstraintSourceType = iota RegulationConstraintSource StandardConstraintSource ContractConstraintSource BusinessConstraintSource TechnicalConstraintSource )
// ValidityPeriod defines validity periods type ValidityPeriod struct { Start time.Time End time.Time Active bool }
// ConstraintEnforcement defines constraint enforcement type ConstraintEnforcement struct { Method EnforcementMethod Timing EnforcementTiming Actions []EnforcementAction Escalation EnforcementEscalation Monitoring EnforcementMonitoring }
// EnforcementMethod defines enforcement methods type EnforcementMethod int
const ( PreventiveEnforcement EnforcementMethod = iota DetectiveEnforcement CorrectiveEnforcement AdaptiveEnforcement )
// EnforcementTiming defines enforcement timing type EnforcementTiming int
const ( PreExecutionEnforcement EnforcementTiming = iota DuringExecutionEnforcement PostExecutionEnforcement ContinuousEnforcement )
// EnforcementAction defines enforcement actions type EnforcementAction struct { Type EnforcementActionType Trigger ActionTrigger Response ActionResponse Escalation ActionEscalation }
// EnforcementActionType defines enforcement action types type EnforcementActionType int
const ( BlockEnforcementAction EnforcementActionType = iota WarnEnforcementAction LogEnforcementAction ThrottleEnforcementAction RedirectEnforcementAction )
// ActionTrigger defines action triggers type ActionTrigger struct { Condition string Threshold float64 Duration time.Duration Frequency time.Duration Sensitivity float64 }
// ActionResponse defines action responses type ActionResponse struct { Immediate []ImmediateResponse Delayed []DelayedResponse Conditional []ConditionalResponse }
// ImmediateResponse defines immediate responses type ImmediateResponse struct { Action string Parameters map[string]interface{} Timeout time.Duration }
// DelayedResponse defines delayed responses type DelayedResponse struct { Delay time.Duration Action string Parameters map[string]interface{} Condition string }
// ConditionalResponse defines conditional responses type ConditionalResponse struct { Condition string Action string Parameters map[string]interface{} Fallback string }
// ActionEscalation defines action escalation type ActionEscalation struct { Levels []EscalationLevel Triggers []EscalationTrigger Policies []EscalationPolicy }
// EscalationPolicy defines escalation policies type EscalationPolicy struct { Name string Conditions []string Actions []string Timeline time.Duration Stakeholders []string }
// EnforcementEscalation defines enforcement escalation type EnforcementEscalation struct { Enabled bool Levels []EscalationLevel Triggers []EscalationTrigger Policies []EscalationPolicy Contacts []EscalationContact }
// EnforcementMonitoring defines enforcement monitoring type EnforcementMonitoring struct { Enabled bool Metrics []MonitoringMetric Alerts []MonitoringAlert Dashboards []MonitoringDashboard Reporting EnforcementReporting }
// EnforcementReporting defines enforcement reporting type EnforcementReporting struct { Frequency ReportFrequency Format ReportFormat Recipients []string Dashboards []string Analytics bool }
// ConstraintValidation defines constraint validation type ConstraintValidation struct { Methods []ValidationMethod Frequency ValidationFrequency Automation ValidationAutomation Reporting ValidationReporting Quality ValidationQuality }
// ValidationQuality defines validation quality type ValidationQuality struct { Accuracy float64 Completeness float64 Timeliness float64 Consistency float64 }
// ConstraintException defines constraint exceptions type ConstraintException struct { ID string Description string Justification string Approver string ValidFrom time.Time ValidUntil time.Time Conditions []ExceptionCondition Monitoring ExceptionMonitoring }
// ExceptionCondition defines exception conditions type ExceptionCondition struct { Name string Condition string Required bool Validated bool }
// ExceptionMonitoring defines exception monitoring type ExceptionMonitoring struct { Enabled bool Frequency time.Duration Metrics []string Alerts []string Reporting bool }
// Component type definitions type TestPattern struct{} type RiskAssessor struct{} type TestPlanner struct{} type DesignValidator struct{} type TestOptimizer struct{} type TestSimulator struct{} type ImpactAnalyzer struct{} type RequirementsManager struct{} type ConstraintsManager struct{} type ScenarioManager struct{} type StrategyManager struct{} type TemplateManager struct{} type ReviewManager struct{} type ApprovalManager struct{} type ComplianceValidator struct{} type SafetyLevel struct{} type DesignPrinciple struct{} type RiskTolerance struct{} type ValidationCriteria struct{} type ApprovalWorkflow struct{} type TemplateLibrary struct{} type ConstraintsPolicies struct{} type QualityGate struct{} type ReviewProcess struct{} type DocumentationStandards struct{} type RiskAssessment struct{} type TestScenario struct{} type ExecutionPlan struct{} type ValidationPlan struct{} type SafetyPlan struct{} type RollbackPlan struct{} type MonitoringPlan struct{} type ApprovalStatus struct{} type ImplementationPlan struct{} type TestTimeline struct{} type ResourcePlan struct{} type Dependency struct{} type TestDocumentation struct{} type TestMetadata struct{} type MetricType struct{} type AggregationType struct{} type TrendDirection struct{} type ComparisonOperator struct{}
// NewProductionTestDesigner creates a new production test designer func NewProductionTestDesigner(config TestDesignConfig) ProductionTestDesigner { return &ProductionTestDesigner{ config: config, patterns: make(map[string]TestPattern), riskAssessor: &RiskAssessor{}, planner: &TestPlanner{}, validator: &DesignValidator{}, optimizer: &TestOptimizer{}, simulator: &TestSimulator{}, analyzer: &ImpactAnalyzer{}, requirements: &RequirementsManager{}, constraints: &ConstraintsManager{}, scenarios: &ScenarioManager{}, strategies: &StrategyManager{}, templates: &TemplateManager{}, reviewManager: &ReviewManager{}, approvalManager: &ApprovalManager{}, compliance: &ComplianceValidator{}, activeDesigns: make(map[string]*TestDesign), } }
// DesignTest creates a new test design func (d ProductionTestDesigner) DesignTest(ctx context.Context, name string, objectives []TestObjective) (TestDesign, error) { d.mu.Lock() defer d.mu.Unlock()
fmt.Printf("Designing production test: %s\n", name)
// Create test design
design := &TestDesign{
ID: fmt.Sprintf("design-%d", time.Now().Unix()),
Name: name,
Description: fmt.Sprintf("Production test design for %s", name),
Objectives: objectives,
}
// Generate requirements
if err := d.generateRequirements(ctx, design); err != nil {
return nil, fmt.Errorf("requirements generation failed: %w", err)
}
// Assess risks
if err := d.assessRisks(ctx, design); err != nil {
return nil, fmt.Errorf("risk assessment failed: %w", err)
}
// Design scenarios
if err := d.designScenarios(ctx, design); err != nil {
return nil, fmt.Errorf("scenario design failed: %w", err)
}
// Create execution plan
if err := d.createExecutionPlan(ctx, design); err != nil {
return nil, fmt.Errorf("execution plan creation failed: %w", err)
}
// Validate design
if err := d.validateDesign(ctx, design); err != nil {
return nil, fmt.Errorf("design validation failed: %w", err)
}
d.activeDesigns[design.ID] = design
fmt.Printf("Test design completed: %s\n", name)
return design, nil
}
func (d ProductionTestDesigner) generateRequirements(ctx context.Context, design TestDesign) error { // Requirements generation logic fmt.Println("Generating test requirements...") return nil }
func (d ProductionTestDesigner) assessRisks(ctx context.Context, design TestDesign) error { // Risk assessment logic fmt.Println("Assessing test risks...") return nil }
func (d ProductionTestDesigner) designScenarios(ctx context.Context, design TestDesign) error { // Scenario design logic fmt.Println("Designing test scenarios...") return nil }
func (d ProductionTestDesigner) createExecutionPlan(ctx context.Context, design TestDesign) error { // Execution plan creation logic fmt.Println("Creating execution plan...") return nil }
func (d ProductionTestDesigner) validateDesign(ctx context.Context, design TestDesign) error { // Design validation logic fmt.Println("Validating test design...") return nil }
// Example usage func ExampleTestDesign() { config := TestDesignConfig{ Environment: "production", SafetyLevel: SafetyLevel{}, // Would be properly defined ComplianceStandards: []string{"SOC2", "PCI-DSS"}, }
designer := NewProductionTestDesigner(config)
objectives := []TestObjective{
{
ID: "perf-1",
Name: "Response Time Validation",
Description: "Validate 95th percentile response time under load",
Category: PerformanceObjective,
Priority: HighPriorityObjective,
},
{
ID: "scale-1",
Name: "Scalability Validation",
Description: "Validate system scalability to 150% normal load",
Category: ScalabilityObjective,
Priority: CriticalPriorityObjective,
},
}
ctx := context.Background()
design, err := designer.DesignTest(ctx, "Production Performance Validation", objectives)
if err != nil {
fmt.Printf("Test design failed: %v\n", err)
return
}
fmt.Printf("Test Design - ID: %s, Objectives: %d\n",
design.ID, len(design.Objectives))
} ```
Design Principles
Core principles for effective production test design.
Safety First
Prioritizing system safety and user experience in all test designs.
Incremental Approach
Gradual testing approach with progressive validation.
Risk-Based Testing
Focusing testing efforts based on comprehensive risk assessment.
Measurable Outcomes
Defining clear, measurable success criteria and validation methods.
Test Patterns
Proven test patterns for production environments.
Canary Pattern
Gradual rollout with automated monitoring and rollback.
Blue-Green Pattern
Environment switching for zero-downtime testing.
Circuit Breaker Pattern
Automatic protection against cascading failures.
Bulkhead Pattern
Isolation and containment of test impacts.
Risk Assessment
Comprehensive risk assessment framework for production testing.
Risk Identification
Systematic identification of potential risks and impacts.
Risk Analysis
Quantitative and qualitative risk analysis methodologies.
Risk Mitigation
Comprehensive mitigation strategies and contingency planning.
Risk Monitoring
Continuous risk monitoring and adaptive response.
Best Practices
- Comprehensive Planning: Thorough planning with risk assessment
- Clear Objectives: Well-defined, measurable test objectives
- Safety Mechanisms: Multiple layers of safety protection
- Gradual Execution: Incremental testing approach
- Continuous Monitoring: Real-time monitoring and alerting
- Quick Rollback: Fast rollback capabilities
- Documentation: Complete documentation and traceability
- Review Process: Structured review and approval processes
Summary
Production test design requires careful planning and risk management:
- Structured Approach: Systematic design methodology with clear frameworks
- Risk Management: Comprehensive risk assessment and mitigation
- Safety Focus: Multiple safety mechanisms and protective measures
- Measurable Outcomes: Clear success criteria and validation methods
- Compliance: Built-in compliance and regulatory considerations
- Documentation: Complete traceability and documentation
These capabilities enable organizations to design effective production tests that validate performance while maintaining system safety and compliance requirements.