Network Optimization

Comprehensive guide to optimizing network performance in Go applications. This guide covers connection pooling, protocol optimization, bandwidth management, and advanced networking techniques for high-performance distributed systems.

Table of Contents

Introduction

Network optimization is critical for distributed Go applications that rely on network communication for performance. This guide provides comprehensive strategies for optimizing network usage, managing connections efficiently, and achieving optimal performance in networked environments.

Network Optimization Framework

package main

import (
    "bufio"
    "context"
    "crypto/tls"
    "fmt"
    "io"
    "net"
    "net/http"
    "net/url"
    "runtime"
    "sync"
    "sync/atomic"
    "syscall"
    "time"
    "unsafe"
)

// NetworkOptimizer manages network optimization across the application
type NetworkOptimizer struct {
    connManager    *ConnectionManager
    protocolMgr    *ProtocolManager
    bandwidthMgr   *BandwidthManager
    loadBalancer   *LoadBalancer
    monitor        *NetworkMonitor
    optimizer      *PerformanceOptimizer
    config         NetworkOptimizerConfig
    metrics        *NetworkMetrics
    mu             sync.RWMutex
}

// NetworkOptimizerConfig contains optimizer configuration
type NetworkOptimizerConfig struct {
    EnablePooling          bool
    EnableCompression      bool
    EnableMultiplexing     bool
    EnableLoadBalancing    bool
    EnableMonitoring       bool
    MaxConnections         int
    ConnectionTimeout      time.Duration
    KeepAliveTimeout       time.Duration
    ReadTimeout            time.Duration
    WriteTimeout           time.Duration
    IdleConnTimeout        time.Duration
    OptimizationInterval   time.Duration
    BandwidthLimitMBps     float64
    CompressionThreshold   int
}

// ConnectionManager manages network connections efficiently
type ConnectionManager struct {
    pools          map[string]*ConnectionPool
    factory        ConnectionFactory
    balancer       *ConnectionBalancer
    monitor        *ConnectionMonitor
    config         ConnectionManagerConfig
    metrics        *ConnectionMetrics
    mu             sync.RWMutex
}

// ConnectionManagerConfig contains connection manager configuration
type ConnectionManagerConfig struct {
    MaxPoolSize         int
    InitialPoolSize     int
    MaxIdleConns        int
    MaxIdleConnsPerHost int
    IdleConnTimeout     time.Duration
    ConnectTimeout      time.Duration
    KeepAlive           time.Duration
    TLSHandshakeTimeout time.Duration
    EnableTCPKeepAlive  bool
    TCPKeepAlive        time.Duration
    EnableHTTP2         bool
}

// ConnectionPool manages a pool of network connections
type ConnectionPool struct {
    target         string
    connections    chan *ManagedConnection
    factory        func() (*ManagedConnection, error)
    validator      func(*ManagedConnection) bool
    healthChecker  *ConnectionHealthChecker
    stats          *PoolStatistics
    config         PoolConfig
    mu             sync.RWMutex
}

// PoolConfig contains pool-specific configuration
type PoolConfig struct {
    MaxSize            int
    MinSize            int
    GrowthFactor       float64
    ShrinkThreshold    float64
    MaxAge             time.Duration
    HealthCheckPeriod  time.Duration
    ValidationEnabled  bool
    MetricsEnabled     bool
}

// PoolStatistics tracks pool performance
type PoolStatistics struct {
    ConnectionsCreated   int64
    ConnectionsReused    int64
    ConnectionsDestroyed int64
    ConnectionsFailed    int64
    ActiveConnections    int32
    IdleConnections      int32
    HitRate              float64
    AverageLatency       time.Duration
    TotalBytes           int64
    ErrorRate            float64
}

// ManagedConnection represents a managed network connection
type ManagedConnection struct {
    ID            string
    Conn          net.Conn
    Target        string
    Protocol      string
    CreatedAt     time.Time
    LastUsed      time.Time
    UseCount      int64
    BytesSent     int64
    BytesReceived int64
    Latency       time.Duration
    State         ConnectionState
    Properties    map[string]interface{}
    pool          *ConnectionPool
    mu            sync.RWMutex
}

// ConnectionState represents connection states
type ConnectionState int

const (
    ConnectionIdle ConnectionState = iota
    ConnectionActive
    ConnectionClosed
    ConnectionError
    ConnectionHealthCheck
)

// ConnectionFactory creates new connections
type ConnectionFactory interface {
    CreateConnection(target string, config ConnectionConfig) (*ManagedConnection, error)
    ValidateConnection(conn *ManagedConnection) bool
    CloseConnection(conn *ManagedConnection) error
}

// ConnectionConfig contains connection configuration
type ConnectionConfig struct {
    Network         string
    Timeout         time.Duration
    KeepAlive       time.Duration
    TLSConfig       *tls.Config
    BufferSize      int
    Compression     bool
    NoDelay         bool
    ReadBuffer      int
    WriteBuffer     int
    LingerTimeout   time.Duration
}

// ConnectionBalancer balances connections across multiple targets
type ConnectionBalancer struct {
    targets     []string
    strategy    BalancingStrategy
    health      *HealthChecker
    weights     map[string]int
    stats       *BalancerStatistics
    mu          sync.RWMutex
}

// BalancingStrategy defines load balancing strategies
type BalancingStrategy int

const (
    RoundRobinBalancing BalancingStrategy = iota
    WeightedRoundRobin
    LeastConnections
    LeastLatency
    Random
    ConsistentHashing
)

// BalancerStatistics tracks balancer performance
type BalancerStatistics struct {
    RequestsBalanced    int64
    TargetSelections    map[string]int64
    AverageLatency      time.Duration
    FailoverEvents      int64
    HealthCheckFails    int64
}

// HealthChecker monitors target health
type HealthChecker struct {
    targets     map[string]*TargetHealth
    checker     func(string) bool
    interval    time.Duration
    timeout     time.Duration
    retries     int
    mu          sync.RWMutex
}

// TargetHealth tracks target health status
type TargetHealth struct {
    Target         string
    Healthy        bool
    LastCheck      time.Time
    FailureCount   int
    SuccessCount   int
    ResponseTime   time.Duration
    ConsecutiveFails int
}

// ConnectionHealthChecker monitors connection health
type ConnectionHealthChecker struct {
    checker   func(*ManagedConnection) bool
    interval  time.Duration
    timeout   time.Duration
    enabled   bool
    mu        sync.RWMutex
}

// ProtocolManager optimizes protocol-specific behavior
type ProtocolManager struct {
    protocols    map[string]*ProtocolHandler
    optimizers   map[string]ProtocolOptimizer
    multiplexer  *ConnectionMultiplexer
    compressor   *CompressionManager
    config       ProtocolManagerConfig
    mu           sync.RWMutex
}

// ProtocolManagerConfig contains protocol manager configuration
type ProtocolManagerConfig struct {
    EnableHTTP2        bool
    EnableCompression  bool
    EnableMultiplexing bool
    CompressionLevel   int
    MaxFrameSize       int
    WindowSize         int
    HeaderTableSize    int
    EnablePush         bool
}

// ProtocolHandler handles protocol-specific operations
type ProtocolHandler interface {
    OptimizeConnection(conn *ManagedConnection) error
    ProcessRequest(req *NetworkRequest) (*NetworkResponse, error)
    GetMetrics() map[string]interface{}
}

// ProtocolOptimizer optimizes protocol parameters
type ProtocolOptimizer interface {
    AnalyzeTraffic(traffic *TrafficPattern) *OptimizationRecommendation
    ApplyOptimization(conn *ManagedConnection, opt *OptimizationRecommendation) error
    ValidateOptimization(conn *ManagedConnection) error
}

// NetworkRequest represents a network request
type NetworkRequest struct {
    ID          string
    Method      string
    URL         *url.URL
    Headers     map[string]string
    Body        []byte
    Timeout     time.Duration
    Priority    RequestPriority
    Metadata    map[string]interface{}
}

// RequestPriority defines request priority levels
type RequestPriority int

const (
    LowPriority RequestPriority = iota
    NormalPriority
    HighPriority
    CriticalPriority
)

// NetworkResponse represents a network response
type NetworkResponse struct {
    StatusCode  int
    Headers     map[string]string
    Body        []byte
    Latency     time.Duration
    Size        int64
    Compressed  bool
    Cached      bool
    Metadata    map[string]interface{}
}

// TrafficPattern represents network traffic patterns
type TrafficPattern struct {
    RequestRate     float64
    ResponseSize    int64
    Latency         time.Duration
    ErrorRate       float64
    Seasonality     []float64
    BurstPattern    bool
    ProtocolMix     map[string]float64
}

// OptimizationRecommendation contains optimization recommendations
type OptimizationRecommendation struct {
    Type            OptimizationType
    Parameters      map[string]interface{}
    ExpectedGain    PerformanceGain
    RiskAssessment  RiskAssessment
    Implementation  ImplementationPlan
}

// OptimizationType defines optimization types
type OptimizationType int

const (
    ConnectionOptimization OptimizationType = iota
    ProtocolOptimization
    CompressionOptimization
    CachingOptimization
    LoadBalancingOptimization
)

// PerformanceGain represents expected performance improvements
type PerformanceGain struct {
    LatencyReduction    float64
    ThroughputIncrease  float64
    BandwidthReduction  float64
    CPUReduction        float64
    MemoryReduction     float64
}

// RiskAssessment evaluates optimization risks
type RiskAssessment struct {
    Level       RiskLevel
    Factors     []RiskFactor
    Mitigation  []string
    Probability float64
}

// RiskLevel defines risk levels
type RiskLevel int

const (
    LowRisk RiskLevel = iota
    MediumRisk
    HighRisk
    CriticalRisk
)

// RiskFactor represents a risk factor
type RiskFactor struct {
    Type        string
    Severity    int
    Description string
    Impact      string
}

// ImplementationPlan defines implementation steps
type ImplementationPlan struct {
    Steps       []ImplementationStep
    Duration    time.Duration
    Resources   []string
    Dependencies []string
}

// ImplementationStep represents an implementation step
type ImplementationStep struct {
    ID          string
    Description string
    Duration    time.Duration
    Risk        RiskLevel
    Validation  ValidationStep
}

// ValidationStep defines validation requirements
type ValidationStep struct {
    Metrics     []string
    Thresholds  map[string]float64
    Duration    time.Duration
    Rollback    bool
}

// ConnectionMultiplexer manages connection multiplexing
type ConnectionMultiplexer struct {
    connections  map[string]*MultiplexedConnection
    scheduler    *RequestScheduler
    config       MultiplexerConfig
    stats        *MultiplexerStatistics
    mu           sync.RWMutex
}

// MultiplexerConfig contains multiplexer configuration
type MultiplexerConfig struct {
    MaxStreams        int
    StreamWindowSize  int
    ConnectionWindow  int
    FrameTimeout      time.Duration
    EnableFlowControl bool
    EnablePriority    bool
}

// MultiplexedConnection represents a multiplexed connection
type MultiplexedConnection struct {
    baseConn    *ManagedConnection
    streams     map[int]*Stream
    maxStreams  int
    nextID      int
    frameQueue  chan *Frame
    stats       *StreamStatistics
    mu          sync.RWMutex
}

// Stream represents a multiplexed stream
type Stream struct {
    ID           int
    State        StreamState
    Headers      map[string]string
    Data         []byte
    Priority     int
    WindowSize   int
    BytesSent    int64
    BytesReceived int64
    mu           sync.RWMutex
}

// StreamState represents stream states
type StreamState int

const (
    StreamIdle StreamState = iota
    StreamOpen
    StreamHalfClosed
    StreamClosed
    StreamReset
)

// Frame represents a protocol frame
type Frame struct {
    Type     FrameType
    StreamID int
    Data     []byte
    Flags    FrameFlags
    Length   int
}

// FrameType defines frame types
type FrameType int

const (
    DataFrame FrameType = iota
    HeadersFrame
    PriorityFrame
    RstStreamFrame
    SettingsFrame
    PingFrame
    GoAwayFrame
    WindowUpdateFrame
)

// FrameFlags defines frame flags
type FrameFlags uint8

const (
    FlagEndStream  FrameFlags = 0x1
    FlagEndHeaders FrameFlags = 0x4
    FlagPadded     FrameFlags = 0x8
    FlagPriority   FrameFlags = 0x20
)

// RequestScheduler schedules requests across streams
type RequestScheduler struct {
    queues    map[RequestPriority]*RequestQueue
    strategy  SchedulingStrategy
    stats     *SchedulerStatistics
    mu        sync.RWMutex
}

// SchedulingStrategy defines request scheduling strategies
type SchedulingStrategy int

const (
    FIFOScheduling SchedulingStrategy = iota
    PriorityScheduling
    WeightedFairQueuing
    DeficitRoundRobin
)

// RequestQueue manages queued requests
type RequestQueue struct {
    requests  []*NetworkRequest
    priority  RequestPriority
    weight    int
    deficit   int
    mu        sync.RWMutex
}

// CompressionManager manages data compression
type CompressionManager struct {
    compressors map[string]Compressor
    config      CompressionConfig
    stats       *CompressionStatistics
    mu          sync.RWMutex
}

// CompressionConfig contains compression configuration
type CompressionConfig struct {
    DefaultAlgorithm  string
    CompressionLevel  int
    MinSize           int
    MaxSize           int
    EnableAdaptive    bool
    QualityThreshold  float64
}

// Compressor defines compression interface
type Compressor interface {
    Compress(data []byte) ([]byte, error)
    Decompress(data []byte) ([]byte, error)
    GetRatio() float64
    GetSpeed() float64
}

// CompressionStatistics tracks compression performance
type CompressionStatistics struct {
    BytesCompressed   int64
    BytesDecompressed int64
    CompressionRatio  float64
    CompressionTime   time.Duration
    DecompressionTime time.Duration
    Algorithms        map[string]*AlgorithmStats
}

// AlgorithmStats tracks algorithm-specific statistics
type AlgorithmStats struct {
    UsageCount       int64
    AverageRatio     float64
    AverageSpeed     float64
    TotalSavings     int64
}

// BandwidthManager manages bandwidth allocation and throttling
type BandwidthManager struct {
    limiters    map[string]*BandwidthLimiter
    scheduler   *BandwidthScheduler
    monitor     *BandwidthMonitor
    config      BandwidthConfig
    stats       *BandwidthStatistics
    mu          sync.RWMutex
}

// BandwidthConfig contains bandwidth management configuration
type BandwidthConfig struct {
    GlobalLimitMBps     float64
    PerConnLimitMBps    float64
    BurstSize           int64
    EnableTrafficShaping bool
    EnableQoS           bool
    QoSClasses          map[string]QoSClass
}

// QoSClass defines Quality of Service classes
type QoSClass struct {
    Name            string
    Priority        int
    BandwidthShare  float64
    MaxLatency      time.Duration
    MaxJitter       time.Duration
    MinBandwidth    float64
}

// BandwidthLimiter implements token bucket rate limiting
type BandwidthLimiter struct {
    rate     float64
    capacity int64
    tokens   int64
    lastTime time.Time
    mu       sync.Mutex
}

// BandwidthScheduler schedules bandwidth allocation
type BandwidthScheduler struct {
    classes   map[string]*QoSClass
    queues    map[string]*TrafficQueue
    strategy  BandwidthStrategy
    stats     *SchedulerStatistics
    mu        sync.RWMutex
}

// BandwidthStrategy defines bandwidth allocation strategies
type BandwidthStrategy int

const (
    FairShareBandwidth BandwidthStrategy = iota
    PriorityBandwidth
    WeightedFairBandwidth
    CBQBandwidth
)

// TrafficQueue manages traffic queues
type TrafficQueue struct {
    packets   []*NetworkPacket
    class     *QoSClass
    weight    int
    deficit   int64
    stats     *QueueStatistics
    mu        sync.RWMutex
}

// NetworkPacket represents a network packet
type NetworkPacket struct {
    Data      []byte
    Size      int
    Priority  int
    QoSClass  string
    Timestamp time.Time
    Deadline  time.Time
}

// QueueStatistics tracks queue performance
type QueueStatistics struct {
    PacketsEnqueued int64
    PacketsDequeued int64
    PacketsDropped  int64
    AverageDelay    time.Duration
    MaxDelay        time.Duration
    QueueSize       int32
    Utilization     float64
}

// LoadBalancer distributes load across multiple targets
type LoadBalancer struct {
    targets     []*LoadBalancerTarget
    strategy    LoadBalancingStrategy
    health      *HealthChecker
    sticky      *StickySessionManager
    config      LoadBalancerConfig
    stats       *LoadBalancerStatistics
    mu          sync.RWMutex
}

// LoadBalancingStrategy defines load balancing strategies
type LoadBalancingStrategy int

const (
    RoundRobinLB LoadBalancingStrategy = iota
    WeightedRoundRobinLB
    LeastConnectionsLB
    LeastResponseTimeLB
    IPHashLB
    ConsistentHashLB
    GeographicLB
)

// LoadBalancerTarget represents a load balancer target
type LoadBalancerTarget struct {
    ID            string
    Address       string
    Weight        int
    Healthy       bool
    Connections   int32
    ResponseTime  time.Duration
    FailureCount  int32
    SuccessCount  int64
    TotalRequests int64
    Region        string
    Zone          string
    Metadata      map[string]string
}

// StickySessionManager manages session affinity
type StickySessionManager struct {
    sessions map[string]string
    ttl      time.Duration
    cleanup  time.Duration
    mu       sync.RWMutex
}

// LoadBalancerConfig contains load balancer configuration
type LoadBalancerConfig struct {
    Algorithm           LoadBalancingStrategy
    HealthCheckEnabled  bool
    HealthCheckInterval time.Duration
    HealthCheckTimeout  time.Duration
    HealthCheckPath     string
    StickySessionsEnabled bool
    SessionTTL          time.Duration
    MaxRetries          int
    RetryBackoff        time.Duration
}

// LoadBalancerStatistics tracks load balancer performance
type LoadBalancerStatistics struct {
    TotalRequests     int64
    SuccessfulRequests int64
    FailedRequests    int64
    AverageLatency    time.Duration
    TargetDistribution map[string]int64
    FailoverEvents    int64
}

// NetworkMonitor monitors network performance
type NetworkMonitor struct {
    collectors  []NetworkCollector
    analyzer    *NetworkAnalyzer
    alerting    *NetworkAlerting
    dashboard   *NetworkDashboard
    events      chan NetworkEvent
    running     bool
    mu          sync.RWMutex
}

// NetworkEvent represents a network event
type NetworkEvent struct {
    Type        NetworkEventType
    Source      string
    Target      string
    Timestamp   time.Time
    Latency     time.Duration
    Size        int64
    Success     bool
    Error       error
    Metadata    map[string]interface{}
}

// NetworkEventType defines network event types
type NetworkEventType int

const (
    ConnectionEstablished NetworkEventType = iota
    ConnectionClosed
    RequestSent
    ResponseReceived
    ErrorOccurred
    LatencyThresholdExceeded
    BandwidthLimitReached
)

// NetworkCollector collects network metrics
type NetworkCollector interface {
    CollectEvent(event NetworkEvent)
    GetMetrics() map[string]interface{}
    Reset()
}

// NetworkAnalyzer analyzes network patterns
type NetworkAnalyzer struct {
    patterns    map[string]*NetworkPattern
    trends      *NetworkTrends
    predictor   *NetworkPredictor
    config      AnalyzerConfig
}

// NetworkPattern represents a network usage pattern
type NetworkPattern struct {
    Name            string
    Type            PatternType
    Characteristics map[string]float64
    Frequency       float64
    Optimization    NetworkOptimization
}

// PatternType defines network pattern types
type PatternType int

const (
    BurstTraffic PatternType = iota
    SteadyTraffic
    SeasonalTraffic
    SpikeTraffic
    BatchTraffic
)

// NetworkOptimization contains network optimization recommendations
type NetworkOptimization struct {
    ConnectionPoolSize  int
    KeepAliveTimeout    time.Duration
    CompressionEnabled  bool
    MultiplexingEnabled bool
    LoadBalancingStrategy LoadBalancingStrategy
}

// NetworkTrends tracks network performance trends
type NetworkTrends struct {
    LatencyTrend      TrendDirection
    ThroughputTrend   TrendDirection
    ErrorRateTrend    TrendDirection
    ConnectionsTrend  TrendDirection
    BandwidthTrend    TrendDirection
}

// TrendDirection defines trend directions
type TrendDirection int

const (
    TrendIncreasing TrendDirection = iota
    TrendDecreasing
    TrendStable
    TrendVolatile
)

// NetworkPredictor predicts network behavior
type NetworkPredictor struct {
    models     map[string]*PredictionModel
    forecasts  map[string]*NetworkForecast
    config     PredictorConfig
}

// PredictionModel represents a prediction model
type PredictionModel struct {
    Type       ModelType
    Parameters map[string]float64
    Accuracy   float64
    UpdatedAt  time.Time
}

// ModelType defines prediction model types
type ModelType int

const (
    LinearRegression ModelType = iota
    TimeSeriesARIMA
    NeuralNetwork
    RandomForest
)

// NetworkForecast represents network forecasts
type NetworkForecast struct {
    Metric     string
    Horizon    time.Duration
    Values     []float64
    Confidence []float64
    UpdatedAt  time.Time
}

// NetworkMetrics tracks overall network performance
type NetworkMetrics struct {
    TotalConnections    int64
    ActiveConnections   int32
    ConnectionPoolHits  int64
    TotalRequests       int64
    SuccessfulRequests  int64
    FailedRequests      int64
    AverageLatency      time.Duration
    TotalBytesTransmitted int64
    TotalBytesReceived    int64
    CompressionRatio      float64
    BandwidthUtilization  float64
    ErrorRate             float64
}

// Various statistics and configuration types
type ConnectionMetrics struct{}
type MultiplexerStatistics struct{}
type StreamStatistics struct{}
type SchedulerStatistics struct{}
type BandwidthStatistics struct{}
type BandwidthMonitor struct{}
type NetworkAlerting struct{}
type NetworkDashboard struct{}
type PerformanceOptimizer struct{}
type AnalyzerConfig struct{}
type PredictorConfig struct{}

// NewNetworkOptimizer creates a new network optimizer
func NewNetworkOptimizer(config NetworkOptimizerConfig) *NetworkOptimizer {
    return &NetworkOptimizer{
        connManager:   NewConnectionManager(config),
        protocolMgr:   NewProtocolManager(),
        bandwidthMgr:  NewBandwidthManager(),
        loadBalancer:  NewLoadBalancer(),
        monitor:       NewNetworkMonitor(),
        optimizer:     NewPerformanceOptimizer(),
        config:        config,
        metrics:       &NetworkMetrics{},
    }
}

// NewConnectionManager creates a new connection manager
func NewConnectionManager(config NetworkOptimizerConfig) *ConnectionManager {
    cmConfig := ConnectionManagerConfig{
        MaxPoolSize:         config.MaxConnections,
        InitialPoolSize:     10,
        MaxIdleConns:        50,
        MaxIdleConnsPerHost: 10,
        IdleConnTimeout:     config.IdleConnTimeout,
        ConnectTimeout:      config.ConnectionTimeout,
        KeepAlive:           config.KeepAliveTimeout,
        TLSHandshakeTimeout: 10 * time.Second,
        EnableTCPKeepAlive:  true,
        TCPKeepAlive:        config.KeepAliveTimeout,
        EnableHTTP2:         true,
    }

    return &ConnectionManager{
        pools:    make(map[string]*ConnectionPool),
        factory:  NewDefaultConnectionFactory(),
        balancer: NewConnectionBalancer(),
        monitor:  NewConnectionMonitor(),
        config:   cmConfig,
        metrics:  &ConnectionMetrics{},
    }
}

// GetConnection retrieves a connection from the pool
func (cm *ConnectionManager) GetConnection(target string) (*ManagedConnection, error) {
    cm.mu.RLock()
    pool, exists := cm.pools[target]
    cm.mu.RUnlock()

    if !exists {
        cm.mu.Lock()
        if pool, exists = cm.pools[target]; !exists {
            poolConfig := PoolConfig{
                MaxSize:           cm.config.MaxPoolSize,
                MinSize:           1,
                GrowthFactor:      1.5,
                ShrinkThreshold:   0.3,
                MaxAge:            time.Hour,
                HealthCheckPeriod: time.Minute,
                ValidationEnabled: true,
                MetricsEnabled:    true,
            }

            pool = NewConnectionPool(target, poolConfig, cm.factory)
            cm.pools[target] = pool
        }
        cm.mu.Unlock()
    }

    conn := pool.GetConnection()
    if conn == nil {
        return nil, fmt.Errorf("failed to get connection to %s", target)
    }

    atomic.AddInt64(&cm.metrics.TotalConnections, 1)
    return conn, nil
}

// ReturnConnection returns a connection to the pool
func (cm *ConnectionManager) ReturnConnection(conn *ManagedConnection) error {
    if conn == nil || conn.pool == nil {
        return fmt.Errorf("invalid connection")
    }

    conn.pool.ReturnConnection(conn)
    return nil
}

// NewConnectionPool creates a new connection pool
func NewConnectionPool(target string, config PoolConfig, factory ConnectionFactory) *ConnectionPool {
    pool := &ConnectionPool{
        target:      target,
        connections: make(chan *ManagedConnection, config.MaxSize),
        config:      config,
        stats:       &PoolStatistics{},
        healthChecker: NewConnectionHealthChecker(),
    }

    // Set up factory function
    pool.factory = func() (*ManagedConnection, error) {
        connConfig := ConnectionConfig{
            Network:       "tcp",
            Timeout:       30 * time.Second,
            KeepAlive:     60 * time.Second,
            BufferSize:    64 * 1024,
            Compression:   false,
            NoDelay:       true,
            ReadBuffer:    64 * 1024,
            WriteBuffer:   64 * 1024,
            LingerTimeout: 5 * time.Second,
        }
        return factory.CreateConnection(target, connConfig)
    }

    // Set up validator
    pool.validator = factory.ValidateConnection

    // Pre-populate pool
    for i := 0; i < config.MinSize; i++ {
        if conn, err := pool.factory(); err == nil {
            pool.connections <- conn
            atomic.AddInt32(&pool.stats.ActiveConnections, 1)
        }
    }

    // Start health checking
    go pool.healthCheckLoop()

    return pool
}

// GetConnection retrieves a connection from the pool
func (cp *ConnectionPool) GetConnection() *ManagedConnection {
    atomic.AddInt64(&cp.stats.ConnectionsReused, 1)

    select {
    case conn := <-cp.connections:
        atomic.AddInt32(&cp.stats.IdleConnections, -1)

        // Validate connection if enabled
        if cp.config.ValidationEnabled && cp.validator != nil {
            if !cp.validator(conn) {
                cp.destroyConnection(conn)
                // Try to create a new connection
                if newConn, err := cp.factory(); err == nil {
                    atomic.AddInt64(&cp.stats.ConnectionsCreated, 1)
                    return newConn
                }
                return nil
            }
        }

        conn.State = ConnectionActive
        conn.LastUsed = time.Now()
        atomic.AddInt64(&conn.UseCount, 1)
        cp.updateHitRate(true)

        return conn

    default:
        // Pool is empty, create new connection
        if conn, err := cp.factory(); err == nil {
            atomic.AddInt64(&cp.stats.ConnectionsCreated, 1)
            conn.State = ConnectionActive
            conn.pool = cp
            cp.updateHitRate(false)
            return conn
        }

        atomic.AddInt64(&cp.stats.ConnectionsFailed, 1)
        return nil
    }
}

// ReturnConnection returns a connection to the pool
func (cp *ConnectionPool) ReturnConnection(conn *ManagedConnection) {
    if conn == nil {
        return
    }

    conn.State = ConnectionIdle
    conn.LastUsed = time.Now()

    // Check connection age
    if cp.config.MaxAge > 0 && time.Since(conn.CreatedAt) > cp.config.MaxAge {
        cp.destroyConnection(conn)
        return
    }

    // Try to return to pool
    select {
    case cp.connections <- conn:
        atomic.AddInt32(&cp.stats.IdleConnections, 1)
    default:
        // Pool is full, destroy connection
        cp.destroyConnection(conn)
    }
}

// destroyConnection destroys a connection
func (cp *ConnectionPool) destroyConnection(conn *ManagedConnection) {
    if conn != nil && conn.Conn != nil {
        conn.Conn.Close()
        conn.State = ConnectionClosed
        atomic.AddInt64(&cp.stats.ConnectionsDestroyed, 1)
        atomic.AddInt32(&cp.stats.ActiveConnections, -1)
    }
}

// updateHitRate updates pool hit rate
func (cp *ConnectionPool) updateHitRate(hit bool) {
    total := atomic.LoadInt64(&cp.stats.ConnectionsReused) + atomic.LoadInt64(&cp.stats.ConnectionsCreated)
    if total > 0 {
        if hit {
            cp.stats.HitRate = float64(atomic.LoadInt64(&cp.stats.ConnectionsReused)) / float64(total)
        }
    }
}

// healthCheckLoop performs periodic health checks
func (cp *ConnectionPool) healthCheckLoop() {
    ticker := time.NewTicker(cp.config.HealthCheckPeriod)
    defer ticker.Stop()

    for range ticker.C {
        cp.performHealthCheck()
    }
}

// performHealthCheck performs health check on pool connections
func (cp *ConnectionPool) performHealthCheck() {
    // Simple health check implementation
    poolSize := len(cp.connections)

    for i := 0; i < poolSize; i++ {
        select {
        case conn := <-cp.connections:
            if cp.validator != nil && !cp.validator(conn) {
                cp.destroyConnection(conn)
            } else {
                cp.connections <- conn
            }
        default:
            return
        }
    }
}

// DefaultConnectionFactory implements ConnectionFactory
type DefaultConnectionFactory struct{}

// NewDefaultConnectionFactory creates a new default connection factory
func NewDefaultConnectionFactory() *DefaultConnectionFactory {
    return &DefaultConnectionFactory{}
}

// CreateConnection creates a new managed connection
func (dcf *DefaultConnectionFactory) CreateConnection(target string, config ConnectionConfig) (*ManagedConnection, error) {
    dialer := &net.Dialer{
        Timeout:   config.Timeout,
        KeepAlive: config.KeepAlive,
    }

    conn, err := dialer.Dial(config.Network, target)
    if err != nil {
        return nil, err
    }

    // Configure TCP options
    if tcpConn, ok := conn.(*net.TCPConn); ok {
        if config.NoDelay {
            tcpConn.SetNoDelay(true)
        }

        if config.ReadBuffer > 0 {
            tcpConn.SetReadBuffer(config.ReadBuffer)
        }

        if config.WriteBuffer > 0 {
            tcpConn.SetWriteBuffer(config.WriteBuffer)
        }

        if config.LingerTimeout > 0 {
            tcpConn.SetLinger(int(config.LingerTimeout.Seconds()))
        }
    }

    managedConn := &ManagedConnection{
        ID:         fmt.Sprintf("conn-%d", time.Now().UnixNano()),
        Conn:       conn,
        Target:     target,
        Protocol:   config.Network,
        CreatedAt:  time.Now(),
        LastUsed:   time.Now(),
        UseCount:   0,
        State:      ConnectionIdle,
        Properties: make(map[string]interface{}),
    }

    return managedConn, nil
}

// ValidateConnection validates a connection
func (dcf *DefaultConnectionFactory) ValidateConnection(conn *ManagedConnection) bool {
    if conn == nil || conn.Conn == nil {
        return false
    }

    // Check if connection is closed
    if conn.State == ConnectionClosed || conn.State == ConnectionError {
        return false
    }

    // Simple connectivity test
    conn.Conn.SetReadDeadline(time.Now().Add(100 * time.Millisecond))
    one := make([]byte, 1)
    _, err := conn.Conn.Read(one)
    conn.Conn.SetReadDeadline(time.Time{})

    if err != nil {
        if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
            return true // Timeout is expected for validation
        }
        return false
    }

    return true
}

// CloseConnection closes a connection
func (dcf *DefaultConnectionFactory) CloseConnection(conn *ManagedConnection) error {
    if conn != nil && conn.Conn != nil {
        return conn.Conn.Close()
    }
    return nil
}

// NewBandwidthLimiter creates a new bandwidth limiter
func NewBandwidthLimiter(rateMBps float64, burstSize int64) *BandwidthLimiter {
    return &BandwidthLimiter{
        rate:     rateMBps * 1024 * 1024, // Convert MB/s to bytes/s
        capacity: burstSize,
        tokens:   burstSize,
        lastTime: time.Now(),
    }
}

// Allow checks if the requested bytes can be transmitted
func (bl *BandwidthLimiter) Allow(bytes int64) bool {
    bl.mu.Lock()
    defer bl.mu.Unlock()

    now := time.Now()
    elapsed := now.Sub(bl.lastTime).Seconds()
    bl.lastTime = now

    // Add tokens based on elapsed time
    tokensToAdd := int64(bl.rate * elapsed)
    bl.tokens = min64(bl.capacity, bl.tokens+tokensToAdd)

    if bl.tokens >= bytes {
        bl.tokens -= bytes
        return true
    }

    return false
}

// Wait blocks until the requested bytes can be transmitted
func (bl *BandwidthLimiter) Wait(ctx context.Context, bytes int64) error {
    for {
        if bl.Allow(bytes) {
            return nil
        }

        select {
        case <-ctx.Done():
            return ctx.Err()
        case <-time.After(time.Millisecond):
            // Short wait before retrying
        }
    }
}

// OptimizedHTTPClient creates an optimized HTTP client
type OptimizedHTTPClient struct {
    client      *http.Client
    connManager *ConnectionManager
    compressor  *CompressionManager
    monitor     *NetworkMonitor
    config      HTTPClientConfig
}

// HTTPClientConfig contains HTTP client configuration
type HTTPClientConfig struct {
    MaxIdleConns        int
    MaxIdleConnsPerHost int
    IdleConnTimeout     time.Duration
    TLSHandshakeTimeout time.Duration
    ResponseHeaderTimeout time.Duration
    EnableCompression   bool
    EnableHTTP2         bool
    DialTimeout         time.Duration
    KeepAlive           time.Duration
}

// NewOptimizedHTTPClient creates a new optimized HTTP client
func NewOptimizedHTTPClient(config HTTPClientConfig) *OptimizedHTTPClient {
    transport := &http.Transport{
        MaxIdleConns:        config.MaxIdleConns,
        MaxIdleConnsPerHost: config.MaxIdleConnsPerHost,
        IdleConnTimeout:     config.IdleConnTimeout,
        TLSHandshakeTimeout: config.TLSHandshakeTimeout,
        ResponseHeaderTimeout: config.ResponseHeaderTimeout,
        DisableCompression:  !config.EnableCompression,
        ForceAttemptHTTP2:   config.EnableHTTP2,
        DialContext: (&net.Dialer{
            Timeout:   config.DialTimeout,
            KeepAlive: config.KeepAlive,
        }).DialContext,
    }

    client := &http.Client{
        Transport: transport,
        Timeout:   30 * time.Second,
    }

    return &OptimizedHTTPClient{
        client:      client,
        connManager: NewConnectionManager(NetworkOptimizerConfig{}),
        compressor:  NewCompressionManager(),
        monitor:     NewNetworkMonitor(),
        config:      config,
    }
}

// Do executes an HTTP request with optimizations
func (ohc *OptimizedHTTPClient) Do(req *http.Request) (*http.Response, error) {
    start := time.Now()

    // Apply compression if enabled
    if ohc.config.EnableCompression && req.Body != nil {
        if compressedBody, err := ohc.compressRequestBody(req); err == nil {
            req.Body = compressedBody
            req.Header.Set("Content-Encoding", "gzip")
        }
    }

    // Execute request
    resp, err := ohc.client.Do(req)

    // Record metrics
    latency := time.Since(start)
    ohc.recordRequestMetrics(req, resp, latency, err)

    return resp, err
}

// compressRequestBody compresses request body
func (ohc *OptimizedHTTPClient) compressRequestBody(req *http.Request) (io.ReadCloser, error) {
    // Placeholder implementation
    return req.Body, nil
}

// recordRequestMetrics records request metrics
func (ohc *OptimizedHTTPClient) recordRequestMetrics(req *http.Request, resp *http.Response, latency time.Duration, err error) {
    event := NetworkEvent{
        Type:      RequestSent,
        Source:    "client",
        Target:    req.URL.Host,
        Timestamp: time.Now(),
        Latency:   latency,
        Success:   err == nil && resp != nil,
        Error:     err,
    }

    if resp != nil {
        event.Size = resp.ContentLength
    }

    if ohc.monitor != nil {
        ohc.monitor.RecordEvent(event)
    }
}

// Component constructors and interfaces
func NewProtocolManager() *ProtocolManager {
    return &ProtocolManager{
        protocols:   make(map[string]*ProtocolHandler),
        optimizers:  make(map[string]ProtocolOptimizer),
        multiplexer: NewConnectionMultiplexer(),
        compressor:  NewCompressionManager(),
    }
}

func NewBandwidthManager() *BandwidthManager {
    return &BandwidthManager{
        limiters:  make(map[string]*BandwidthLimiter),
        scheduler: NewBandwidthScheduler(),
        monitor:   NewBandwidthMonitor(),
        stats:     &BandwidthStatistics{},
    }
}

func NewLoadBalancer() *LoadBalancer {
    return &LoadBalancer{
        targets:  make([]*LoadBalancerTarget, 0),
        strategy: RoundRobinLB,
        health:   NewHealthChecker(),
        sticky:   NewStickySessionManager(),
        stats:    &LoadBalancerStatistics{},
    }
}

func NewNetworkMonitor() *NetworkMonitor {
    return &NetworkMonitor{
        collectors: make([]NetworkCollector, 0),
        analyzer:   NewNetworkAnalyzer(),
        alerting:   NewNetworkAlerting(),
        dashboard:  NewNetworkDashboard(),
        events:     make(chan NetworkEvent, 10000),
    }
}

func NewConnectionBalancer() *ConnectionBalancer { return &ConnectionBalancer{} }
func NewConnectionMonitor() *ConnectionMonitor { return &ConnectionMonitor{} }
func NewConnectionHealthChecker() *ConnectionHealthChecker { return &ConnectionHealthChecker{} }
func NewConnectionMultiplexer() *ConnectionMultiplexer { return &ConnectionMultiplexer{} }
func NewCompressionManager() *CompressionManager { return &CompressionManager{} }
func NewBandwidthScheduler() *BandwidthScheduler { return &BandwidthScheduler{} }
func NewBandwidthMonitor() *BandwidthMonitor { return &BandwidthMonitor{} }
func NewHealthChecker() *HealthChecker { return &HealthChecker{} }
func NewStickySessionManager() *StickySessionManager { return &StickySessionManager{} }
func NewNetworkAnalyzer() *NetworkAnalyzer { return &NetworkAnalyzer{} }
func NewNetworkAlerting() *NetworkAlerting { return &NetworkAlerting{} }
func NewNetworkDashboard() *NetworkDashboard { return &NetworkDashboard{} }
func NewPerformanceOptimizer() *PerformanceOptimizer { return &PerformanceOptimizer{} }

// RecordEvent records a network event
func (nm *NetworkMonitor) RecordEvent(event NetworkEvent) {
    if !nm.running {
        return
    }

    select {
    case nm.events <- event:
    default:
        // Event queue full
    }
}

// GetMetrics returns network optimizer metrics
func (no *NetworkOptimizer) GetMetrics() *NetworkMetrics {
    no.mu.RLock()
    defer no.mu.RUnlock()

    metrics := *no.metrics

    // Aggregate metrics from all components
    if no.connManager != nil {
        // Add connection manager metrics
        metrics.TotalConnections = atomic.LoadInt64(&no.connManager.metrics.TotalConnections)
    }

    return &metrics
}

// Utility function
func min64(a, b int64) int64 {
    if a < b {
        return a
    }
    return b
}

// Example usage
func ExampleNetworkOptimization() {
    // Create network optimizer
    config := NetworkOptimizerConfig{
        EnablePooling:         true,
        EnableCompression:     true,
        EnableMultiplexing:    true,
        EnableLoadBalancing:   true,
        EnableMonitoring:      true,
        MaxConnections:        1000,
        ConnectionTimeout:     30 * time.Second,
        KeepAliveTimeout:      60 * time.Second,
        ReadTimeout:           30 * time.Second,
        WriteTimeout:          30 * time.Second,
        IdleConnTimeout:       90 * time.Second,
        OptimizationInterval:  time.Minute,
        BandwidthLimitMBps:    100.0,
        CompressionThreshold:  1024,
    }

    optimizer := NewNetworkOptimizer(config)

    // Example: Optimized HTTP client usage
    httpConfig := HTTPClientConfig{
        MaxIdleConns:          100,
        MaxIdleConnsPerHost:   10,
        IdleConnTimeout:       90 * time.Second,
        TLSHandshakeTimeout:   10 * time.Second,
        ResponseHeaderTimeout: 10 * time.Second,
        EnableCompression:     true,
        EnableHTTP2:           true,
        DialTimeout:           5 * time.Second,
        KeepAlive:             60 * time.Second,
    }

    client := NewOptimizedHTTPClient(httpConfig)

    // Make optimized HTTP requests
    for i := 0; i < 100; i++ {
        req, err := http.NewRequest("GET", "https://api.example.com/data", nil)
        if err != nil {
            fmt.Printf("Failed to create request: %v\n", err)
            continue
        }

        resp, err := client.Do(req)
        if err != nil {
            fmt.Printf("Request failed: %v\n", err)
            continue
        }

        resp.Body.Close()
    }

    // Example: Connection pooling
    conn, err := optimizer.connManager.GetConnection("api.example.com:443")
    if err != nil {
        fmt.Printf("Failed to get connection: %v\n", err)
    } else {
        // Use connection...
        optimizer.connManager.ReturnConnection(conn)
    }

    // Example: Bandwidth limiting
    limiter := NewBandwidthLimiter(10.0, 1024*1024) // 10 MB/s, 1MB burst

    dataSize := int64(1024 * 1024) // 1MB
    if limiter.Allow(dataSize) {
        fmt.Println("Data transmission allowed")
    } else {
        fmt.Println("Rate limited - waiting...")
        ctx := context.Background()
        if err := limiter.Wait(ctx, dataSize); err != nil {
            fmt.Printf("Failed to wait for bandwidth: %v\n", err)
        }
    }

    // Get performance metrics
    metrics := optimizer.GetMetrics()
    fmt.Printf("Total connections: %d\n", metrics.TotalConnections)
    fmt.Printf("Active connections: %d\n", metrics.ActiveConnections)
    fmt.Printf("Total requests: %d\n", metrics.TotalRequests)
    fmt.Printf("Success rate: %.2f%%\n", float64(metrics.SuccessfulRequests)/float64(metrics.TotalRequests)*100)
    fmt.Printf("Average latency: %v\n", metrics.AverageLatency)
    fmt.Printf("Bandwidth utilization: %.2f%%\n", metrics.BandwidthUtilization*100)
    fmt.Printf("Compression ratio: %.2f\n", metrics.CompressionRatio)
    fmt.Printf("Error rate: %.2f%%\n", metrics.ErrorRate*100)
}

Protocol Optimization

Advanced techniques for optimizing specific network protocols.

HTTP/2 Optimization

Optimizing HTTP/2 connections for multiplexing, flow control, and server push.

TCP Optimization

Tuning TCP parameters for different network conditions and application requirements.

TLS/SSL Optimization

Optimizing TLS handshakes, session resumption, and cipher selection.

Bandwidth Management

Sophisticated bandwidth management and traffic shaping techniques.

Quality of Service (QoS)

Implementing QoS policies for different types of network traffic.

Traffic Shaping

Advanced traffic shaping algorithms for optimal bandwidth utilization.

Congestion Control

Implementing congestion control mechanisms to prevent network overload.

Load Balancing

Advanced load balancing strategies for distributed systems.

Dynamic Load Balancing

Implementing adaptive load balancing based on real-time performance metrics.

Geographic Load Balancing

Distributing load based on geographic proximity and network conditions.

Health Checking

Comprehensive health checking mechanisms for reliable load distribution.

Best Practices

  1. Connection Pooling: Use connection pools for efficient connection reuse
  2. Protocol Selection: Choose appropriate protocols for different use cases
  3. Compression: Enable compression for large data transfers
  4. Multiplexing: Use multiplexing for efficient connection utilization
  5. Monitoring: Monitor network performance continuously
  6. Load Balancing: Implement robust load balancing strategies
  7. Error Handling: Handle network errors gracefully with retries
  8. Security: Implement secure network communications

Summary

Network optimization is crucial for high-performance distributed Go applications:

  1. Connection Management: Implement efficient connection pooling and reuse
  2. Protocol Optimization: Optimize protocol-specific behavior
  3. Bandwidth Management: Manage bandwidth allocation effectively
  4. Load Balancing: Distribute load optimally across resources
  5. Monitoring: Continuously monitor and optimize network performance

These techniques enable developers to build efficient, scalable network applications that can handle high volumes of traffic while maintaining optimal performance and reliability.

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